kotor 2 czerka mainframe erasewhat did justinian do for education

One important note is that it's impossible to use the terminals while you're in battle mode; use the B button to switch to normal targeting, then use the terminal. If you choose the Light side path, Xor will eventually return with a couple of Rodian thugs. Even a scoundrel should be able to proceed far enough along to beat at least Ice, and now that you have Bastila to cure you, you won't have to waste medpacs on minor injuries between fights. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. (This can come in fairly handy towards the *cough* end of the game.) Mercenaries are attacking the Ithorian Compound and have Chodo trapped. Make sure the installer points to the proper location of your KOTOR2 installation. The third rule of Pazaak is: the first game is important, but less important than the last. Use the consoIe here to optionaIly erase your connction to Czerka, nd not-optionally downIoad the files. Residential 082 West Speak with the Ithorian leader, Chodo Habat. He simply has an interesting story to tell about his life before Kashyyyk and how he came to land on that planet. The only other items of quest-propelling interest are the second Promised Land journal, in a room in the northeast corner of the sewers, and the hidden entrance to the Black Vulkar base, which lies in the area to the east of our sewer entry point. Canderous' many tales of derring-do during his time as a soldier in the Mandalorian Wars are quite entertaining: well-written, with a fantastic voice actor to back them up. They shouldn't be thought of as warriors, since 'wars not make one great,' after all. The Sith in question are sequestered away in the Shyrack caves, which is the first exit from the path that leads into the Valley of the Dark Lords. You can also hack into a security console and use that to open the door to the armory in the northwestern corner of this level, at least. Master speed will make your Jedi harder to hit and double or triple the number of attacks per round, while a successful wave will break up your enemies into smaller groups, and stun at least a few of them. Proceed through the doors until you reach the outside corridor. He possesses a truly massive blaster, which should suit him fine as a weapon for the time being, and an innate ability to slowly regenerate damage, which makes him an ideal candidate to take the lead when going through doors. You can either give her back 700 credits, 500 credits, or simply keep all of the money for yourself, with the appropriate alignment adjustments for each answer. Of course, no daring escape is ever quite as easy as it seems in the Star Wars universe. Hell help out by making a distraction. After you've obtained the four parts of the Star Map, a seventh destination will appear on your Galaxy Map: the Unknown Planet. Head over to the Czerka Office and speak with the droid. He'll spin a tale of woe and dread, and ask you to kindly wipe out the Mandalorians that are preying on the settlers in the nearby hills. It is also possible to convince a protocol droid in the Dock Module that the station's leading council has granted Czerka the right to collect an excise tax on all incoming traffic, and that he, B-4D4 is in charge of collecting the tax. This mod is compatible with KOTOR 2 Community Patch. In order to open up this quest, you'll need to inquire with the Chieftain about his people's history after you bring him back the moisture vaporators; he'll ask you to retrieve the pearl, and after you do so, he will refer you to the tribe's storyteller, who will relate their fairly interesting history. Note that there are diminishing returns as you add a third rank to this skill; if you find that the improved rank helps you kill foes quickly enough, you might want to save your feat point for something more utilitarian. Now, you can either answer the questions in a Sith fashion, which will result in Mekel's death and Jorak's hasty exit, or you can refuse to answer or give Light side answers to the questions, which will eventually result in Mekel breaking out of his stasis and freeing all of you, allowing you to attack Jorak. Keep in mind that one of your three companions will have to be sent back to your hideout; since you have a soldier, a scoundrel, and a scout, you may want to choose whichever one overlaps with your class to be given a time-out. After you answer all of his riddles correctly, the Rakatan will return you to your body. For a reasonable person without prejudice, a future of industrial development and the exploitation of an already ruined planet is not a bad thing at all. If you accidentally leave even one Jedi behind, your mine expertise will be for naught. Shell be speaking with the criminals as you enter. Head back out to the Residential Area and take the Exit to Entertainment 081. Given the nature of KOTOR, though, most of a Jedi sentinel's negotiations will be of the aggressive variety, but not to worry; Sentinels are quite adept at handling themselves in combat. Go speak to Worrrozner in the building to the east; he's apparently the Wookiee version of a judge and jury. Once that's done, Hulas will offer you membership in the Genoharadan, an elite and secretive group of bounty hunters. While there's not much to do here, there is a computer terminal that you can slice into; one of its options allows you access to the academy's datafiles. Helping them will gain you prestige, as you'll be able to claim to Uthar that you have solved the problem, which is technically true. 1) Apartment C1 Your house arrest takes place in Apartment C1. The mines shouldn't do to much damage but you can manually navigate between to avoid taking any damage. He's got one of those, too. Corrects a crash issue when transitioning between B-4D4 to the main character after Czerka Mainframe quest on Telos (light side) Corrects an art issue with NPCs that appear in the mine foreman's log on Peragus; 6) Arms Deal This is the location for a Dark Side quest from Luxa in the Cantina. When you've laid waste to the Rakatans inside the enclave, you'll need to head back to The One's makeshift arena and take him out as well. Powers are sorted into Light side, Dark side, and neutral classifications. Your guess is as good as mine; the staff of neither Embassy seems to have much information, and even if you break into the Sith base, you won't find much to incriminate the Sith as an organization. thinking only of your own interests and seeking to maximize your own protection while disregarding that of others. So to save. Unfortunately, there's no way to avoid this fight, so dispatch them and head topside. Speak with the Ithorian leader, Chodo Habat. Numbering the panels from left to right, the code to release the Duros is 3, 4, 2; if you want to fry him, you'll have to figure it out yourself, you sick, sick man. Walk into their little electrical foyer to get an electrical greeting. You may have noticed the dormant computer terminals scattered around the room; after the factory is activated, these will switch on and allow you access. Also, whatever B4-D4 decides to do doesn't affect your alignment. There are some other areas of interest in the Upper City, so once you're done looking around.. take a look around elsewhere. If you need to remove items from some members of your party, go back to the Ebon Hawk and do so, then reform your party and outfit them appropriately. Thanks, it's been several years since I've played 2 and I couldn't remember if you. Meet the leader of the Czerka operation here on Telos. There are quite a few upgradeable items scattered throughout the game world; these will almost always wind up being better than stock items of the same type. Pause as soon as the aliens come around the corner, and open fire on whichever of the three aliens took the most damage in the gang fight. Note that the use of a 'balanced' weapon in your off-hand slot can reduce the attack penalty of your main-hand weapon, so be on the lookout for balanced swords and pistols during your travels. Grab what you can from Davik's body, board the Ebon Hawk, and leave this hellhole behind. If you can catch him when he's standing still and chuck a thermal detonator at him, he'll be knocked off his feet, allowing you to throw another detonator in the next round, which should also knock him down. If you choose the wrong sword, or anger Ajunta during your dialogues, he'll attack you. Once you have your party set up, pick the lock on the chest in the room nearby to find Zaalbar's Bowcaster and other items. . Security is the euphemism used for that eternally useful skill in KOTOR; characters with at least one point in security can attempt to disable the many locks that you'll encounter throughout the game, with higher skill required for more difficult locks. Two other side quests, entitled Missing Selkath and Republic Hiring Mercenaries, are given by a couple of Selkath hanging around in the mercenary enclave. After acquiring the credentials, the Exile entered the Czerka office and ordered the droid to follow her. While not all feats are combat-oriented, the majority are, and your choices here will determine what weapons and armor your character can use, as well as any special attacks they can use during battle. Make sure HK-47 is in your party, if you intend to pursue the best Light side course of action; luckily, the party-switching feature of your map screen is still enabled in this map area. Since your attack roll needs to match or exceed the defense of your target to land a hit, the first character will need to roll a natural (unmodified) 15 or better, while the latter character will only need to roll a five or better (since five plus 10 is 15). After killing one or both of these targets, return to Hulas (alone), to get three more targets to take down. You'll eventually need to trade him your Sith uniform for a set of Sith papers that will allow you access to the Undercity, since he believes that a Twi'lek named Mission Vao will help you get the accelerator. Enter Star Wars: Knights of the Old Republic, an epic new Xbox-exclusive (for now) RPG from BioWare, creators of such RPG masterpieces as Baldur's Gate and Neverwinter Nights, and LucasArts. If you plan to focus on using Force powers, you may want to tough out the early sections of the game without over-investing in treat injury if the skill will become less useful when you gain the ability to heal yourself with the Force. If you find yourself having an extremely difficult time connecting with a lightsaber, you can go the unconventional route and attempt to take down Malak with grenades. After you finish off Calo Nord, a Twi'lek will eventually approach you on one of the planets (though this may not occur for quite a long time afterwards). Die Wartung wurde von T1-N1 bernommen. While waiting to be released youll be visited by an Ithorian and then receive a call from Jana Lorso. If you're having trouble with them, cycle through your characters and have them all offload your stockpile of grenades on Kandon's Twi'lek bodyguard; both he and she should fall after five or six of your little friends go off. We've taken the liberty of purchasing as many of these as we could and upgrading them completely to give you a before-and-after picture of what they'll look like, so that you don't have to save and reload if you dislike an item. The girl speaks no Basic, which understandably makes communicating with her fairly difficult. Luckily, you'll have a few options for dealing with the situation, roughly corresponding to the different character classes: you can simply assault the base if you think you'll live through some major battles; you can attempt to hack a passcard into the base if you have decent (real-world) math skills; or you can interrogate a Sith prisoner that's being held inside the Republic embassy, if you are decent at persuasion. Speak with Chodo and hell give you a key to Batonos apartment in Residential 082 East #7 on the map. Even though your party probably handled the earlier beast in the Shyrack Caves easily, two will be a challenge for any solo character. Leave the Cantina, fast travel to Residential 082 East and then take exit #11 to Residential 082 West. The rest of your party members will have differing reactions to your mood swing; Mission, however, is the only one with real objections. Bendak starts out by chucking plasma grenades at you, so run to either side to avoid their effects. If Surik is using B-4D4, he can persuade Opo Chano to give him 25 credits involving being blackmailed by a droid. As mentioned in his character bio, you will have the opportunity to Repair him and restore him to his full functioning, but, like Jolee, he has no real side-quest to speak of. Also, when calculating the chance that the target will be stunned, the DC is calculated by your character's level plus the modifier of their intelligence attribute, instead of the strength stat. To the Residential Area and take the Exit to Entertainment 081 travel to Residential 082 West as it in! 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