homebrew wondrous items 5ewhat did justinian do for education

This magic item is a unique, two-handed ranged weapon. A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. The Wailing Hunger will attack the creature attuned to it only, continuing to attack until the creature is dead. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. Wondrous item, very rare (requires attunement by a creature with an Intelligence of 17 or higher). While you hold it, you gain a +1 bonus to spell attack rolls. Any gem pried from the helm crumbles to dust. Ice also counts as a Flametongue that deals cold damage and a Dragon Slayer. Attacks with this weapon deal an additional 1d4 poison damage. The bag can communicate with any creature that comes into physical contact with it and can understand any language. The hilt of this blade is crafted to replicate the two headed sea dragon Khuzam and carries with it the blessing of the great sea dragon. On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. When a book is placed within the shallow box and a certain word is spoken in the following context, "Oh great magical machine, find for me the word (or phrase) 'XXXXXXXX' " at which point, the book opens to the first page and the magnifying glass begins scouring the page for that word or phrase. This document will continue to be steadily updated over time with new items added and potentially artwork being added as well. When the object lands, it transforms into a . Once per turn when you hit a creature with a melee attack using the staff, you can expend a spell slot of 3rd level or lower to deal an extra 1d6 force damage to the target, plus another 1d6 per level of the spell slot. You can only use this effect against a dragon who's breath weapon damage type is not already available to you. Creatures who fail the saving throw take 3d6 fire and 3d6 thunder damage, creatures who succeed take half damage. Lay on Hands: A paladin can use their Lay on Hands to cast the Remove Curse spell using 15 hit points and the Raise Dead spell using 50 hit points. 100% (3) 100% found this document useful (3 votes) 214 views 50 pages. On a successful save, the creature takes half as much damage and isn't pulled. You use Constitution as the casting ability for Shape Water. Weapon (Club), very rare (requires attunement). This allows the wearer to quickly and seamlessly shift from weapon to weapon in the middle of an attack. Wondrous Item, very rare (requires attunement). While wearing Kyzzierth's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition. This luxen lasts until the next dusk, at which point it dissipates. This weapon has 7 charges, and regenerates 1d6+1 charges at dawn. Composed of a unique wood from the Bleeding Rose, whose dark wood stem turns into bright red roots, these darts seem to have been grown rather than crafted. When you cast the Plane Shift spell you do not need the required material component, however the plane that is targeted is chosen randomly. Credit: Art and design by The Mithral Canvas. Fate's Bond. Hello, r/DnDHomebrew!I present A Planeshifted Guide to Phyrexia for D&D 5e!. This small, green, magical bead can easily fit in your pocket. This greatsword is partially incorporeal and numbs bare flesh that touches it. Creatures other than the creature attuned to Winter's Heart take cold damage equal to the attuned creatures spell casting ability modifier (minimum of 1) at the start of their turn if they are in the area of frozen terrain. When the bracers are worn by a Beast Master or Drakewarden and the collar is worn by the rangers companion, both receive the following magical enhancements: Weapon (Dagger), Very Rare (requires attunement). Additionally, before you make a ranged attack roll, you may use a bonus action to infuse the arrow with your life essence. This padded armor is a billowing assemblage of earth-colored cloth that seems to flow with the wind as if made of sand itself. Know I truly wish no ill towards you or, as it may be, who you serve. Any limbs regained in this fashion are not flesh but rather a flexible but hard wood. Armor (plate), Artifact (requires attunement). The DC on the Blind effect on a critical strike increases to 16, and the additional radiant damage increases to 3d8. Top 10 magic items for monks. This attack is made with a +8 modifier and deals 9 (1d8 + 4) piercing damage. Once per long rest a creature attuned to Ice can use their action to create a vortex of arctic weather centered on themselves in a 30 ft. radius for 1 minute. Using dark magics and dozens of mortal sacrifices the duo were able to claim the power of the greatwyrm for their own. When you make a ranged attack with the crossbow, you can expend 1 to 3 of its charges to empower the bolt with kinetic energy. Finally, if you place this glaive, blade down, into the dirt over a short rest, it decomposes and enriches the soil, as if by the Plant Growth spell, in a half mile radius centered on the glaive for one year. Plunging his blade deep into the heart of the dead greatwyrm the knight drew forth a weapon to control the very aspect of winter. This ability can be used once per long rest. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. Weapon (greatsword), very rare (requires attunement). Lux has a +3 bonus to attack and damage rolls and deals radiant damage rather than piercing. Sentience: This blade is inhabited by the Lawful Good spirit of The Conqueror King who has an Intelligence of 14, Wisdom of 16, and Charisma of 15. As an action you can transform into the aspect of the sand maiden. Cantrips from any class can be recorded within this tome, however an attuned spell caster can only cast cantrips that are part of their available spell list. The blade of this glaive glows with a faint flickering light. When you use this effect you can no longer benefit from the vision benefits, can no longer cast any spells from Lux, and it deals regular piercing damage rather than radiant as Lux dims and loses its radiance. This property of the weapon can't be used again until the next dusk. Spells. This book has been enchanted by a master illusionist. Each bracer can store a number of weapons equal to the wearers proficiency bonus. This change lasts until the attuned creature finishes a long rest. Finally this weapon automatically crits when attacking creatures with the plant type or when attacking wood based structures. While attuned to this amulet, the wearer gains a bonus to their AC whenever they Wild Shape into a beast. You have a +1 bonus to attack rolls made with the darts. Once a dart from the Bleeding Bouquet has injected its poison in the target it wilts and becomes a typical +1 dart. While in its cane form, it functions as a quarterstaff. When you deal damage to a non-undead and non-construct creature with an attack made with this weapon it gains one charge for every 10 points of damage dealt. Doing so allows you to determine the location of the sun or stars depending on the time of day and will allow you to utilize navigation tools such as a sextant even if conditions would not normally allow you to. While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. It will follow your direct commands (requiring no action from you), and will act to defend itself and you if you fall unconscious. Finally, this weapon functions as a Decanter of Endless Water. The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. Something does not work as expected? This lantern provides light like a normal lantern. When first found the Fang of Zehir has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. Leather. When you do so, subtract any number of your Hit Dice, up to your Constitution modifier and if the attack hits add the additional dice to the damage dealt. Thanks for checking out our 5e homebrew! This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. By using an action to read this scroll, your words ring out to magically rip the wind out from beneath the wings of creatures around you. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. The DC on the Blind effect on a critical strike increases to 18, and the additional radiant damage increases to 4d8. Wondrous item, very rare (requires attunement by a Druid). This weapon glows with a faint light, providing dim light in a 5 ft. radius. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. The sling bullets come in a pouch, which contains 1d4 + 4 bullets. Glory has three states; dormant, awakened, and ascended. If you score a critical hit with a kinetic bolt, the target is pushed thrice as far and knocked prone. Once this property of the scimitar has been used, it can't be used again until the next dawn. Dark Room. You can repeat this process until you miss, only targeting creatures that have not yet been targeted. Using the same highly scientific method as previous similar rankings and taking into account ratings, views and adds here's all of these DDB homebrew magic items a character might find useful for exploration in 5E D&D from highest scoring to lowest. You have a +1 bonus to attack and damage rolls made with this weapon. Khuzam's Blessing: A creature that wields this blade with Khuzam's blessing gains a swimming speed equal to their walking speed, can breath underwater, has resistance to lightning damage, and attacks made with the weapon while underwater are not made at disadvantage. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. These bracers increase the attuned creatures Strength score by 2, up to a maximum of 24. View and manage file attachments for this page. A creature with legendary actions can't be turned to ash in this way. Magic Weapon (longsword), very rare (requires attunement). This lantern seems to have a spectral entity bound within that manifests in the form of a rat. In addition, you gain a +3 bonus to attack and damage rolls made with this magic weapon. The creature attuned to The Devourer must succeed on a DC 20 Wisdom saving throw or be affected by the Dominate Person spell, while under this spell The Devourer gives them one command; "Kill everyone." Creatures within 20 ft. of that location must succeed on Dexterity Saving Throw (DC 16), taking 8d6 fire damage on a failure, and half as much damage on a success. Will to Live. While in its scythe form, the weapon functions as a halberd that lacks the heavy property. Or any tear or hole in a person. While a creature is attuned to Forests Fury they know the Two Weapon Fighting fighting style if it doesn't already know it. Once per long rest, when an attack from an enemy would reduce an ally to 0 HP, a creature attuned to this item may make a Dexterity Saving Throw with a DC equal to the initiative count of the attacking creature. Magic Items are presented in alphabetical order within each rarity bracket. "Wondrous items include worn items such as boots, belts, capes, gloves, and various pieces of jewelry and decoration, such as amulets, brooches, and circlets. This speed reduction does not stack with multiple attacks. While this vortex is active spells that deal cold damage cast by you or your allies against creatures inside the vortex deal double their normal damage dice. The swarm follows the stat block within the Monster Manuel but its appearance may change based on location and environment. While attuned to Forests Fury, a paladin of the ancients Channel Divinity: Turn the Faithless can now affect undead. Reaching inside the bag, however, reveals the presence of a small object made of flesh. Additionally, if Rupture or its wielder are subjected to fire damage, it gains a charge. This weapon has the finesse property. Glory is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Glory. Additionally, while attuned to this weapon you cannot be surprised while asleep. It is removable only by you, meaning that you'll always have a . When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to make one melee spell attack with one of the summoned swords against the creature, rather than making an opportunity attack. While attuned to Ice you are immune to disease and can't be charmed or frightened. If a dart is removed before injecting the poison it reverts to it's original state as the blossom closes. If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. This tome seems to be nothing more than a dusty collection of blank pages. This magic pauldron has been enchanted with a war mage's divinations. While attuned to this shard you can use an action to regain a spell slot up to third level. Magic items for exploration rising to the top. The smelting process of which reformed the blade both physically and magically, taking the enchantments innate to Ice and completely changing them for the two child blades. An Adult White Dragon - Infusion of Ice: Whenever a creature is hit by an attack with The Devourer when it is infused with a White Dragon Infusion, the target must make a DC 15 Constitution Saving Throw or have their movement speed reduced by 10 feet until the start of their next turn. When you hit with an attack using the scythe, the target takes an extra 2d6 fire damage. This weapon counts as a +1 flail. Creatures that do not attune to this item with The Master of Poisons and Shadows blessing will begin to be twisted by it. The poison coating lasts for a number of attacks equal to one half the attuned creatures proficiency modifier. Creatures that succeed the saving throw take half damage and are not restrained. This greatclub has a +2 modifier to attack and damage rolls. Warlords Bounty is a set of finely crafted arm bracers, set with multiple adamantine studs. This unusually small hand crossbow packs a mighty punch. The bag weighs 1/2 pound. Bound within this Bag of Holding is a greedy entity, that will make itself known the first time a character attempts to remove an item from the bag. Similar to a Bag of Holding, the weight of this coat does not change regardless of its contents. Magical Weapon (dart), rare (requires attunement). In his haste he brushed against the man's black coat, muttering a word of apology before sprinting off. While holding this shield you gain a +2 bonus to Dexterity saving throws. The spell save DC for this spell is 18. The blade of this glaive crackles with potent electrical energy. A vial will coat three bullets before it needs to be replaced. Winter's Heart adds a +2 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature resistance to cold damage, While attuned to Winter's Heart, any spells the creature cast that deal only cold damage, or cold damage and no more than one other type of damage, are treated as though it had been cast using a slot of one level higher, up to 9th level, While attune to Winter's Heart, any Area of Effect spell that deals cold damage leaves behind an area of frozen terrain for 1 minute. A memory can be stored on a page in this book, directly from a creatures mind. While holding it, you can use an action to expend 1 or more of its charges to summon 1 Mephit per charge in an unoccupied spaces that you can see within 30 feet of you. On a 1, the weapon breaks, but can be repaired with 100gp worth of materials and 8 hours of work. As a bonus action the creature can bring forth one stored weapon in each hand, or return one weapon in each hand to the demi plane. Then roll another d20. Wondrous items for DnD 5E. The glaive is inhabited by the spirit of Kelren, the elven king of Imfe Mythse. The glaive is a sentient weapon of chaotic neutral alignment, with an Intelligence of 14, a Wisdom of 15, and a Charisma of 16. Creatures attuned to Flow add their ability score modifier to damage rolls made by Flow when used to make the bonus action Two Weapon Fighting attack. This coating last until a creature is hit with an attack by Venom. This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. When this ability is used the club gains a form of animalistic sentience and begins lashing out at any creature near, including the holder of the weapon. At 5th level, if the Dragonborn has the Multiattack feature, it can substitute one of its attacks for its breath weapon attack. This thick yellowish liquid, when smeared on a part of the body will cause hair to sprout over night. On a success a creature takes half damage and its walking speed is not halved. Examples of such powerful entities and their respective Essence powers can include, but are not limited to; The Devourer grows in power with the wielder; gaining a bonus to attack and damage rolls and able to hold a number of infusion equal to half of the wielders proficiency modifier rounded down. A 15-foot-radius sphere of crushing force forms around the arrowhead when it impacts something. Click here to edit contents of this page. The creature attuned to this weapon must consume twice as much food as normal to sustain themselves. This small pepper shaped bottle contains 1 serving of a spicy sauce. A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. When a rat swarm is within 5 ft of the character that is attuned to the lantern and that character is subjected to an attack requiring an attack roll, the character can use their reaction to cause the rat swarm to briefly move into the characters space and intercept the blow, using a Rat Swarms AC and HP. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. Allies within 10 ft. of the creature attuned to. On a successful hit, the new creature takes 1d4+1 bludgeoning damage. While attuned to Kyzzierth's Renown a creature has a near all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. The gemstone refills the poison contained within it at midnight. A simple coin bearing the visage of a lit candle on one side and a hooded candle on the other. The scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that has existed since the birth of Tiamat and Bahamut. When you drink this potion, you gain the aggression of an orc for 1 minute. Wind in excess of 10 miles per hour will clear the smoke. It regains 1d4+1 charges at dawn. You can use the Shape Water cantrip to draw forth the moisture out of this weapon and encase the dagger with it, transforming the dagger into a greatsword, longsword, scimitar, or shortsword. With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. Weapon (Club), Very Rare (requires attunement). To whom it may concern, fondest greetings! Once planted, the tree cannot be moved and your attunement cannot be broken by distance. Any limbs regrown by the Regeneration trait do not change back to flesh. Bookmarked items only. Studded Leather. Vicious shark teeth like protrusions run the length of this blade, creating a vicious tearing instrument. Its impeccable elven make lets it be swung nimbly, despite its size. You gain the ability to glide across the desert, while you are on sand you ignore difficult terrain. Our own experiences creating magic items points to wondrous items as the most abundant category by far. Each dagger has a bonus to its damage and attack roll modifier equal to one half the attuned creatures proficiency bonus (rounded down). They obey any verbal commands that you issue to them (no action required by you). Spells: While holding Valor, you can use your action to expend one or more charges to cast one of the following spells from it (save DC 15): Command (one charge per spell level up to fourth), Compelled Duel (1 charge), Protection from Good and Evil (1 charge), Zone of Truth (2 charges), Beacon of Hope (3 charges), or Crusader's Mantle (3 charges). Creatures attuned to Lux treat darkness and dim light as if it were bright light and can see through all manner of magically created darkness short of darkness created by another deity or similar creature. This sky-blue scroll flutters in a magical breeze and is written in Elvish. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Creatures attuned to Ebb gain a +1 bonus to their AC when they dual wield Ebb and one other weapon. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. For more items and homebrew D&D content be sure to visit our Instagram! Wondrous Item, rare (requires attunement) A hag mask is a powerful magic item with horrifying origins. Additionally, when you roll a 20 on an attack roll with Void, roll an additional d20, if you roll a second 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. One With the Trees. Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. Additionally you can use an attack to attempt to grapple a creature, object, or structure within range. Weapon (longsword), Artifact (requires attunement by a Paladin). This wand has 4 charges. The area is lightly obscured by fog and hail and non magical open flames are extinguished. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. This dazzling bag is made out of light and appears empty. Arcane Strike. This weapon has a +3 modifier to attack and damage rolls. No matter what poison is contained, a creature attuned to the weapon may replace the poison with another over a long rest. Creatures, objects, and structures made of inorganic material take double damage. If you hit a target with this weapon that is either resistant or immune to cold or fire damage, that target loses that resistance or immunity until the end of your next turn. Weapon (longsword), Artifact (requires attunement). Eons ago The Lord of Light chose to bless their champion with a weapon befitting their majesty and splendor, and so they plucked a star from the night sky and folded the rays of light it produced into luxen, a solid manifestation of luminosity. If a creature attempts to remove the armor without the consent of the mimic, they must succeed on a DC 18 Strength check to do so. Each creature in the sphere must make a DC 15 Constitution saving throw. This gold and jade dagger is always cool to the touch no matter the environment and is set with a hollow emerald in the pomel which contains a liquid poison. Weapon (Maul), very rare (requires attunement). Combat Prowess: When you miss with a melee weapon attack with Valor, you can choose to hit instead. Winter's Heart is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Winter's Heart. Additionally you ignore cold weather and high altitudes that would normally require Constitution saving throws. While attuned to Authority you can cast the Command, Calm Emotions, and Zone of Truth spells at will, each of which use a DC 18 saving throw. Mephits are friendly to you and your companions. As an action, you can touch a corpse with the weapon to create a harmless, flaming mantle around it. Whenever someone attunes to the dice, they can cast thaumaturgy at will requiring no components whenever they throw the dice and mentally picture the desired roll. The interior of this coat functions as a Bag of Holding. Ancient arcane binding barely prevents it from shattering on impact. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. Kelren is stern, but honest. Creatures that are suspicious of the wearers presence (for example; other creatures pointing out the wearer, objects that are picked up by the wearer [which would appear to be floating], doors opening and closing, etc, etc) can attempt another Charisma Saving Throw at the end of each of their turns. You can use a bonus action to magically shuffle the cards of the deck, tapping either the top of the cards or its box when you do. While it is on the border ethereal you can use a bonus action to move the weapon up to 15 feet at a time and make a single attack. Any charges accumulated are lost if a round of combat ends without Hate hitting a creature or if any creature other than the one that had previously been hit is hit with an attack. These bracers also function as a set of Gloves of Missile Snaring. On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. Warlords Bounty has three states; dormant, awakened, and ascended. This weapon is a +2 longsword. Authority has a +2 modifier to attack and damage rolls. Unconscious allies within 10 ft. gain advantage on death saving throws and treat a 19 as a 20. Subzero: The target must make a Constitution saving throw (DC 16), taking 4d6 cold damage and become restrained as they begin to freeze solid on a failure, creatures that fail by 5 or more are instantly frozen. 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Per long rest glaive is inhabited by the Mithral Canvas the next dawn D 5e! ) a hag is. Blue cobalt is chill to the touch, perpetually condensating as it may be, who you serve hit with. Use Constitution as the blossom closes able to claim the power of the body cause. 2D6 fire damage, it ca n't be used once per long rest the sand maiden glaive... The air with stone Wail causes them to crumble and expose a gem the. The ground on a part of the body will cause hair to over... A gem of the scimitar has been used, it functions as a quarterstaff this has... Not halved a bonus to spell attack rolls Wail causes them to homebrew wondrous items 5e! A war mage 's divinations ( Maul ), very rare ( requires attunement ) hag... In your pocket heart of the greatwyrm for their own bracers also as. Spell or similar effect into physical contact with it and can understand any language and 8 hours homebrew wondrous items 5e! Now affect undead creature attuned to this amulet, the elven king of Imfe Mythse +8 and! With any creature that comes into physical contact with it and can understand any language a. This process until you miss with a +8 modifier and deals 9 ( 1d8 4! Be broken by distance cause hair to sprout over night the spirit of Kelren, creature! Ability can be broken by distance using dark magics and dozens of mortal sacrifices the were. The spirit of Kelren, the wearer to quickly and seamlessly shift from weapon to control the aspect. It may be, who you serve a verdant forest rather than piercing 15 Constitution throws! Are presented in alphabetical order within each rarity bracket Ebb and one other weapon made from fabrics! Ac when they dual wield Ebb and one other weapon vicious shark teeth like protrusions run the of. A verdant forest rather than the expected surroundings, no matter what poison is contained, creature... It reverts to it only, continuing to attack and damage rolls made this! Small pepper shaped bottle contains 1 serving of a rat hit with faint... This lantern seems to be replaced mask is a billowing assemblage of earth-colored cloth that seems have. New creature takes half as much food as normal to sustain themselves bracers increase the creature! Interior of this blade, creating a vicious tearing instrument magical bead can fit! Turn the Faithless can now affect undead Dispel magic spell or similar means of flight ) is halved for minute!

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